MTG Beast Token, Day 1

beast_token

This is the first in a series of posts demonstrating how I modeled and printed a Magic: The Gathering Beast token.

I’m using a lion as the base animal, but the ultimate direction I’m going is “badass herbivore.” This is modeled in Maya.

Here’s what we have after 90 minutes or so. The goal here is to start roughing out one half of the model, making sure to keep a clean, quadrilateral-only topology so that the mesh deforms properly later.

When I have the half-model done I’ll duplicate it, flop it along the Z-axis, and join the two halves.

I’ll work on the foreleg and head tomorrow morning.

If you want to skip ahead to see what the final print looks like, see my earlier post, Father Knows Beast.

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